Interaction in games has always been hindered, whether it
was by physical input such as a mouse, joystick or keyboard. Physical output
such as screen and sound or physical hardware such as the engine and processers,
which the console is running on. Up in till recently it was always obvious
there was a bridge to cross with interactivity in games. There were problems
with being able to recreate what a person would really do in a situation when
they ‘re holding a joystick or controller.
Games were produced
in a chaotic way and as such haven’t really developed from early standings as reengineered
radar screens. They were not really thought of from the ground up, so with this
they weren’t necessarily designed for ergonomics and ease of use. The joystick
was overlooked for many years in the gaming console market, even though It was
very popular in arcades. This was because ergonomically, interactivity was not
thought of properly.
It wasn’t in till relatively recently that It was
implemented and realised as a key part of future of interactivity in games. It
gives you multiply areas of control in direction and when presented in a dual
format with another analog stick such as modern console controllers are. Gives
you a third degree of control, such as what you would find in real life. Even
this is limited though, you are still controlling something through a device
rather that an extension of your body. This is where future gaming is heading
to some degree. I am a keen supporter that hardcore gaming will for the foreseeable
future remain controller based and there will always remain a dedicated market
for hardcore and pc gamers.
With the invention of
the Wii and extensions of the Xbox and Playstation through the Kinect and Move
respectively. There is a keen development in games to produce a more realistic
interactive input. The dominance of the controller and mouse are receding
because they were only implemented because of the limits of previous technology.
Previously because of this there was a big push in what the consoles could
manage and the internal hardware surged forward and became more advanced and
more powerful. Ergonomics was mostly overlooked and users were left with iterations
of the same joypad design, d-pad and buttons.
It wasn’t in till about 10years ago that ergonomics and
design had a new role to play, user’s craved new ways to play and the
technology was now limited by the input of the player. Analog sticks were
developed, triggers were implemented and controller shape was formed around the
hands. Comfort and style were now prominent aspects of console design. This was
also reflected in the design of the consoles themselves, they became smaller
and almost less important than the controllers.
Interactivity was finally important in game design. It
played a key role in how games would develop from this point on. Games were
created around how the controller would allow them to interact with something
virtually. However there was still a barrier to cross in that the user and the
interactive character were still connected by an intermediately device the
controller. With new advances with controller, users can now use their own
motion to control what is on screen. There is now a direct correlation between
the user and themselves virtually. Controllers are being developed to harness
the human body for a number of reasons. Interactivity has been the main contributor.
Xbox Kinect has shone through as the way to go for me, it
has developed independently of controllers and sensors now let the user control
the game entirely with their body. Although games are currently limited to “party
games” there is almost certainly a world to develop with this technology. It is
another step closer to a fully interactive game, with voice recognition, 3 dimensional
tracking and direct control.
http://www.geek.com/articles/games/the-ultimate-battlefield-3-simulator-has-been-created-20111031/
the simulator brings this realisation as a close, and although not commercially
console viable yet, it has allowed the user to get the most realistic but safe
environment yet. With fully immersive game play and full interactivity, it
allows the user to walk and feel feedback. Two of the current limitation in
home gaming interactivity. Games will almost certainly develop along this path,
but split from this will be a need for fully realistic, casual and niche market
game play interactivity, that will see the longevity of the controller live on
yet.
watch the video below;
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